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SECTION 2 - Modeling and Detail Editor


10] How do I make "wireframe" objects?

There are at least two methods to simulate wireframe objects using Imagine (version 2.9 or higher), the first is memory expensive, it uses the Latticize function, the second uses new Death Star textures family (again, only 2.9 or higher):

    - Use the Latticize function and enter a value of about -0.05 in
      the requester.  This will turn your entire object into a wire-
      frame, made up form narrow tubes.  If you just want part of the
      object wireframed, then select the edges you want in Pick Edges
      mode and perform the Lattice from there.  This adds a lot of extra
      polygons though, a sample primitive sphere (24x12 sections) needs
      14,608 bytes before, 92,224 bytes after the Latticize function.

Here's another way for creating the wireframe with square or rectangular wireframe openings:

    - Set the objects filter values to 255, 255, 255.  Apply one of the
      Death Star family of textures to the object.  Set the Bevel Filter
      value to 0 (zero). What you get is the bevel portion of the
      texture showing only.  Voila! "Wireframe".  Of course, you may or
      may not want to adjust the bevel width and the bevel slope.

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